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	<title>Comments on: How the art style for Spirits evolved</title>
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	<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/</link>
	<description>Handcrafted independent games for iPhone and iPod touch</description>
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		<title>By: h. Play&#187; Blog Archive &#187; The copy/paste drama in the game industry</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-201</link>
		<dc:creator>h. Play&#187; Blog Archive &#187; The copy/paste drama in the game industry</dc:creator>
		<pubDate>Sun, 27 Nov 2011 17:20:18 +0000</pubDate>
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		<description>[...] interesting because according to the team’s blog the idea behind Spirits was to do a Lemmings-like game. Soul Bubbles comes from a programmer and a [...]</description>
		<content:encoded><![CDATA[<p>[...] interesting because according to the team’s blog the idea behind Spirits was to do a Lemmings-like game. Soul Bubbles comes from a programmer and a [...]</p>
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		<title>By: Andreas</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-32</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Sun, 12 Sep 2010 17:50:32 +0000</pubDate>
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		<description>We haven&#039;t decided on a release date yet, but we are working hard to release it as soon as possible.</description>
		<content:encoded><![CDATA[<p>We haven&#8217;t decided on a release date yet, but we are working hard to release it as soon as possible.</p>
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		<title>By: Michelle Koon</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-31</link>
		<dc:creator>Michelle Koon</dc:creator>
		<pubDate>Sun, 12 Sep 2010 11:48:10 +0000</pubDate>
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		<description>When is it coming out?</description>
		<content:encoded><![CDATA[<p>When is it coming out?</p>
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