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	<title>Comments on: How the art style for Spirits evolved</title>
	<atom:link href="http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/</link>
	<description>Handcrafted independent games for iPhone and iPod touch</description>
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		<title>By: Marek Plichta</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-335</link>
		<dc:creator>Marek Plichta</dc:creator>
		<pubDate>Mon, 17 Sep 2012 11:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesofplay.com/?p=145#comment-335</guid>
		<description><![CDATA[Hi Wesley,

the original iPad version of Spirits was developed in C++ and XCODE. All sprite sheets were hand-drawn in Photoshop. The Levels were build in our custom made Level Editor. We wrote a blog post about the tools we used to create the music for Spirits here: http://www.spacesofplay.com/2010/05/the-one-man-orchestra/

Hope this answers you questions!]]></description>
		<content:encoded><![CDATA[<p>Hi Wesley,</p>
<p>the original iPad version of Spirits was developed in C++ and XCODE. All sprite sheets were hand-drawn in Photoshop. The Levels were build in our custom made Level Editor. We wrote a blog post about the tools we used to create the music for Spirits here: <a href="http://www.spacesofplay.com/2010/05/the-one-man-orchestra/" rel="nofollow">http://www.spacesofplay.com/2010/05/the-one-man-orchestra/</a></p>
<p>Hope this answers you questions!</p>
]]></content:encoded>
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		<title>By: wesley</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-333</link>
		<dc:creator>wesley</dc:creator>
		<pubDate>Mon, 17 Sep 2012 02:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesofplay.com/?p=145#comment-333</guid>
		<description><![CDATA[What about the programming languages and tools used to develop the game ?

Could you guys explain it more for us ?

Thanks :D]]></description>
		<content:encoded><![CDATA[<p>What about the programming languages and tools used to develop the game ?</p>
<p>Could you guys explain it more for us ?</p>
<p>Thanks <img src='http://www.spacesofplay.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Nayelianne</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-298</link>
		<dc:creator>Nayelianne</dc:creator>
		<pubDate>Fri, 17 Aug 2012 20:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesofplay.com/?p=145#comment-298</guid>
		<description><![CDATA[Thank you for sharing this with us! :) It&#039;s always nice to see the creative process and the evolution of things, not to mention the painting techniques used. It&#039;s very interesting and it turned out great.]]></description>
		<content:encoded><![CDATA[<p>Thank you for sharing this with us! <img src='http://www.spacesofplay.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s always nice to see the creative process and the evolution of things, not to mention the painting techniques used. It&#8217;s very interesting and it turned out great.</p>
]]></content:encoded>
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	<item>
		<title>By: peter</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-292</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Fri, 11 May 2012 10:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesofplay.com/?p=145#comment-292</guid>
		<description><![CDATA[how about making this for android? i have both the mac version and the iphone one, and i would love to have this on my android phone.]]></description>
		<content:encoded><![CDATA[<p>how about making this for android? i have both the mac version and the iphone one, and i would love to have this on my android phone.</p>
]]></content:encoded>
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	<item>
		<title>By: Andreas</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-32</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Sun, 12 Sep 2010 17:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesofplay.com/?p=145#comment-32</guid>
		<description><![CDATA[We haven&#039;t decided on a release date yet, but we are working hard to release it as soon as possible.]]></description>
		<content:encoded><![CDATA[<p>We haven&#8217;t decided on a release date yet, but we are working hard to release it as soon as possible.</p>
]]></content:encoded>
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	<item>
		<title>By: Michelle Koon</title>
		<link>http://www.spacesofplay.com/2010/04/how-the-art-style-for-spirits-evolved/comment-page-1/#comment-31</link>
		<dc:creator>Michelle Koon</dc:creator>
		<pubDate>Sun, 12 Sep 2010 11:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesofplay.com/?p=145#comment-31</guid>
		<description><![CDATA[When is it coming out?]]></description>
		<content:encoded><![CDATA[<p>When is it coming out?</p>
]]></content:encoded>
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