About

Spaces of Play is a game studio based in Berlin. We are a group of independent game designers, visual artists and musicians that come together with the goal of creating great games. Our focus is on original ideas, gameplay and polish. We put our heart and soul into what we do, every pixel and sound bit has been hand-picked for your optimal experience. In short, we provide handcrafted independent games for iPhone, iPad and Mac.

Everyone involved in Spaces of Play also does freelance work for hire. If you are interested to know more read our personal profiles below and contact us directly for details.

Team

Mattias Ljungström has a long background in mobile, PlayStation and PC game development. For the iPhone he has worked with Smule Inc to create graphics and visual interactions for applications such as the Ocarina, Leaf Trombone and I am T-Pain. Previously, he was an assistant professor in Game Design and Advanced Media at the University of Applied Science in Potsdam. For Spirits he created the game design and level design with Marek, and designed the code.

Marek Plichta has a B.A. in Interface Design from the University of Applied Science in Potsdam, Germany. He works as an independent game designer and illustrator in Berlin and most recently co-designed the award winning games Spirits and Ordnungswissenschaft. He currently also teaches game design at the University of Applied Sciences in Potsdam and Interface Design at the Game Design School in Schwerin and Leipzig. Marek loves experimental games, interactive media installations, and to eat delicious bananas on continents far away.

Andreas Zecher works as a freelance web developer and game designer in Stockholm. As Marek he studied design, but shifted gears from classical graphic design towards programming. He designed Understanding Games as well as the original Flash version of Mr. Bounce. He is in charge of this website and the promotion of Spirits.

Martin Straka is a studied musicologist and works as a freelance sound designer based in Karlsruhe. He composed music and sound effects for several games such as Mr. Bounce, The Black Forest, Understanding Games and Trauma, which was nominated at the Independent Games Festival for Excellence in Audio. For Spirits he has arranged a classical, instrumental score to accompany the magic of the game’s world.