About

Spaces of Play is a game studio based in Berlin. We are a group of independent game designers, visual artists and musicians that come together with the goal of creating great games. Our focus is on original ideas, gameplay and polish. We put our heart and soul into what we do, every pixel and sound bit has been hand-picked for your optimal experience. In short, we provide handcrafted independent games for the iPhone, iPod touch and iPad.

Our first project Mr. Bounce was released for the iPhone in October 2009. We are now in the final phase of completing our next game Spirits. In preparation for the release of Spirits we have created this new web site, which will share our experiences of life and work as independent game developers. Head over to our blog to read more.

Everyone involved in Spaces of Play also does freelance work for hire. If you are interested to know more read our personal profiles below and contact us directly for details.

Team

Mattias Ljungström has a long background in mobile, PlayStation and PC game development. For the iPhone he has worked with Smule Inc to create graphics and visual interactions for applications such as the Ocarina, Leaf Trombone and I am T-Pain. Previously, he was an assistant professor in Game Design and Advanced Media at the University of Applied Science in Potsdam.

Marek Plichta is a graduated Interface Designer who works as an independent game designer and illustrator in Berlin. He also teaches Interface Design in Games at the Design School in Schwerin. Marek illustrated the second episode of the experimental game series The Black Forest. The amazing artwork in Spirits is penned by him. Together with Mattias he is also responsible for the game and level design of Spirits.

Andreas Zecher works as a freelance web developer and game designer in Stockholm. As Marek he studied design, but shifted gears from classical graphic design towards programming. He designed Understanding Games as well as the original Flash version of Mr. Bounce. He is in charge of this website and the promotion of Spirits.

Martin Straka is a studied musicologist and works as a freelance sound designer based in Karlsruhe. He composed music and sound effects for several games such as Mr. Bounce, The Black Forest, Understanding Games and Trauma, which was nominated at the Independent Games Festival for Excellence in Audio. For Spirits he has arranged a classical, instrumental score to accompany the magic of the game’s world.