Newsletter archive

Newsletter 25
Issue #25

We have a new trailer and a release date.

Newsletter 24
Issue #24

Getting closer …

Newsletter 23
Issue #23

Lookin' for beta testers.

Newsletter 22
Issue #22

Westcoasting from Day of the Devs to PlayStation Experience.

Newsletter 21
Issue #21

Post-IGF-submission-crunch.

Newsletter 20
Issue #20

We're on Greenlight and have a new trailer.

Newsletter 19
Issue #19

A round-up of the preview press coverage for Future Unfolding.

Newsletter 18
Issue #18

We're ticking off our to-do list, one task at the time.

Newsletter 17
Issue #17

A quick update on upcoming events in Hamburg and Brighton.

Newsletter 16
Issue #16

We redesign our map system and get a fancy new team photo.

Newsletter 15
Issue #15

A MAZE. Berlin is around the corner.

Newsletter 14
Issue #14

We're back from San Francisco and we brought you a nice jetlag.

Newsletter 13
Issue #13

We've ported our game engine to PS4 and are working on more puzzles.

Newsletter 12
Issue #12

We look at the upcoming events in Spring 2016.

Newsletter 11
Issue #11

Our year in quotes.

Newsletter 10
Issue #10

Future Unfolding is coming to PS4.

Newsletter 9
Issue #9

On the YouTube stage and behind the development scenes.

Newsletter 8
Issue #8

Autumn is here, casting its beautiful light.

Newsletter 7
Issue #7

Gamescom was loud, exhausting and pretty great.

Newsletter 6
Issue #6

Notes from the BitSummit festival in Kyoto, Japan.

Newsletter 5
Issue #5

A look at our level editor, making our character swim and upcoming events.

Newsletter 4
Issue #4

A first look at water areas in Future Unfolding, and a recap of the A MAZE. festival.

Newsletter 3
Issue #3

Some work-in-progress sketches and images, and our presentation from GDC Europe.

Newsletter 2
Issue #2

Our field report from the Game Developers Conference in San Francisco.

Newsletter 1
Issue #1

How the procedural world generation is done in Future Unfolding.