Newsletter archive
We have a new trailer and a release date.
Getting closer …
Lookin' for beta testers.
Westcoasting from Day of the Devs to PlayStation Experience.
Post-IGF-submission-crunch.
We're on Greenlight and have a new trailer.
A round-up of the preview press coverage for Future Unfolding.
We're ticking off our to-do list, one task at the time.
A quick update on upcoming events in Hamburg and Brighton.
We redesign our map system and get a fancy new team photo.
A MAZE. Berlin is around the corner.
We're back from San Francisco and we brought you a nice jetlag.
We've ported our game engine to PS4 and are working on more puzzles.
We look at the upcoming events in Spring 2016.
Our year in quotes.
Future Unfolding is coming to PS4.
On the YouTube stage and behind the development scenes.
Autumn is here, casting its beautiful light.
Gamescom was loud, exhausting and pretty great.
Notes from the BitSummit festival in Kyoto, Japan.
A look at our level editor, making our character swim and upcoming events.
A first look at water areas in Future Unfolding, and a recap of the A MAZE. festival.
Some work-in-progress sketches and images, and our presentation from GDC Europe.
Our field report from the Game Developers Conference in San Francisco.
How the procedural world generation is done in Future Unfolding.